"The Office" in an environment realized in Unreal Engine 5 during a private mentorship with Simone Silvestri, Lead. Environment Artist at Remedy Entertainment.
While working on that I got better in multiple aspects, from composition to the creation of all the props finding the best workflow; the most difficult challenge was to realize realistic but practical lighting for this scene.
I loved to work on this scene and I learned many things about Unreal Engine 5.
The shader I made for the smoke of an unlit cigarette
Multiple shaders I made for the rain system